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Old Sep 24, 2006, 09:52 PM // 21:52   #61
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Quote:
Originally Posted by Reza
OMG, after Factions that was a good but not even close to prophecies,... :P
THIS ONE ROCKS!
everything is just perfect, map looks HUGE! heros are really cool, new professions are fun, cool enemies, missions have bonus, leveling isnt as fast as factions, etc
i think anet proved that they are still one of the bests! good job
Flashing news: the preview is not "a game", it's just a carefuly selected part of it, designed to make you buy the abovementioned "game". KTHXBAI
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Old Sep 25, 2006, 04:23 AM // 04:23   #62
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Originally Posted by Makkert
someone explain to me why slow levelling is a good thing...
Yup

Quote:
Originally Posted by Lord Dark Genie
I think they should get rid of the leveling crap altogether. Just start at lvl20, with 200 attribute points.

Low level content is extremely boring...
100% agree

Quote:
Originally Posted by Mokone
wow, poor noobs. if you dont feel like playing low level areas, dont make a new char. bring yours to kaineng (or whatever it will be for nightfall), and start from there, simple as that.

no, fast leveling is utter crap. sure it might be boring to be in low level areas a bit longer, but it really takes the fun of reaching level 20.

id love a bigger "newb" area where it takes longer to level up, although i wont make a new char anyways and just get my monk through it.
First, I would like one of every primary, and if I don't keep making new ones for the proffessions I don't have yet, I can't do that.

Second, since when was there any fun in reaching lvl 20? For me, this game isn't really that fun untill its the lvl 20 content...

And last, why would you want a bigger noob area if you are going to skip it?

Quote:
Originally Posted by Taurohtar
I heard that there are numerous design teams in Anet. I also heard that the design team that created Prophicies also made Nightfall and a different team created Factions. If anyone can verify this I'd be grateful.
Quote:
Originally Posted by Avarre
This is true. Anet has at least three teams, one that's making chapters 1, 3, 5, another making 2, 4, etc. The third handles events.
Accually, you are both wrong. Yes there are 3 teams(as far as I know), but I know for a fact that both team 1 and 2 made prophecies together, then team 1 went to make factions, and team 2 kept working on prophecies for half a year, then went to nightfall. Now the factions team should be halfway done with chapter 4, while at least part of the nightfall team is working on chapter 5.

Also, if only one team made prophecies, then what did the other team do for the 2+ years prophecies was in development? Oh, and I think that the event team also helped make prophecies, and then started making events at prophecies' release.

Quote:
Originally Posted by Thallandor
Sorry to agree with Mokone but for those who dont enjoy the PvE/roleplaying aspect of leveling, please go and level your toons in factions and stop ruining the PvE game for the rest of us.
Thats a really good point. Ill make sure to do that....assumming I'm not yet lvl 20 when I have access to factions and prophecies with my nightfall chars...

Quote:
Originally Posted by Reza
OMG, after Factions that was a good but not even close to prophecies,... :P
THIS ONE ROCKS!
everything is just perfect, map looks HUGE! heros are really cool, new professions are fun, cool enemies, missions have bonus, leveling isnt as fast as factions, etc
i think anet proved that they are still one of the bests! good job
Yes, heros do rock so far. But, IMO, no profession has currently come close to being as fun as assassin. And, if you payed attention, the missions also have time limits, along with a bonus. Or does it just show the three sword thing if you do the bonus?
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Old Sep 25, 2006, 05:11 AM // 05:11   #63
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You can't please everyone, stop complaining that there is fast/slow leveling and just be happy that they're trying to please as many people as possible.
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Old Sep 25, 2006, 05:40 AM // 05:40   #64
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Quote:
Originally Posted by Tremere
You know it dude, NwN2 is gonna remind us what 'roleplaying' actually means. I mean, I like GW for what GW does, that is mindless but highly addictive and dopamine rush inducing objective completion. GW = Go to A), speak to 'B', get item C), take it to 'D' over at 'E'. Kill A), cap 'B'. Rinse, repeat. PvP works pretty much the same as most other games, in terms of concept mechanics, but is admittedly probably handled with a higher degree of flair by ANet, since it has always been the game's claim to fame in regards to focus in innovation, i.e. the guild ladder, WC, etc.

As for this discussion that seems to have taken over the thread about slow leveling versus powerleveling, Faction's was 'designed' to be a "level 20 in 6-12 hours" campaign. If you analyse it, alot of the ways Factions 'is', are understandable. Firstly, its a money sink. ANet (rightly) anticipated that even though they would be picking up alot of new players with Campaign 2's release, many ifnot most of the new player's on Cantha would be 2nd generation character's from origonal Tyrian player's. Since they knew (and therefore planned, and had reasons 'for') they would be implementing access to Storage early on in Shing Jea, they knew these new characters of existing and seasoned player's would have access to money and items far beyond the 'normal' power curve of someone playing any normally balanced MMO. Why do you think there were no skill-quests in Faction's? Not one? Because they wanted you to have to pay for every skill your Canthan character's were ever going to be able to use, that's why... and predictably, with resources you had built up and hoarded for weeks (possibly months... for some, a year or more). It was an economy balancing exercise. No point asking "I wish Faction's had had some skill quest's... waaah." as if the dev team just said "Hmm... should we put in skill quests? Whadya' think guys?" "Dunno man... lets flip a coin...". It didn't work like that. Whatever choices you'll see for stuff that like Nightfall, or successive campaign's will be done for a clear and transparent reason (if you have the perceptivity to work out the motives).

Same thing with Faction's leveling. They assumed alot of the player's would be established Campaign 1 refugee's, with between 1-4 level 20's already set up... and used to that level of power. Holding back player's from achieving a level effectiveness quickly if they wanted, that they had had months to get used to having in Tyria, would only of been poor business sense. It is also probably somewhat related to Faction's PvP orientation aswell. I, personally, believe that ANet is hoping to pick up alot of 'new players' (totally unestablished ones i mean) with Nightfall's release, and therefore have introduced a more Prophecies similar advancement curve, in order to not totally scare away these new additional player's... It would also make sense with the more PvE based gameplay on Elona, since a slower progression to 20 will probably provide many (in a, like i said, more PvE environment) a more rewarding experience, over time. I mean, imagine how Faction's would of sucked if it had been pretty much PvE only, and with that speed of advancement? 20 in 6 hours... Fair enough you still gotta cap skills, farm, get your green drops, etc etc. But extending the time it takes you to max out that character at '20th level' can only give another angle of reward to the mix in a PvE heavy environment, that would be more of a 'limiting factor' in a more PvP one.

Though, to be honest, I haven't even tried the preview event, and I don't plan to, to be honest (my other character's always need work, and im not wasting more than 10 mins of game time on something that will get wiped on Sunday ) ...so it could be $!&£'ing Tetris for all I know...



- Tremere
You know how the saying goes.

If you don't like it, go play what you do like. NwN2 is supposed to be god to you, then go play that.

I mean honestly, you said that you haven't even tried the preview. You have nothing to base your thoughts on other than the past games.
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Old Sep 25, 2006, 07:38 PM // 19:38   #65
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Originally Posted by Abdul
Damn are there many of those sort of quests? I HATED them in WoW, such a blatant attempt to disguise grind as content. What are the drop rates like for those quests?
I can only recall one specific quest but it had three parts. The first part was the hardest because you had to find a Drake Skin (or something like that.) I ended up finding it though and I didn't go out of my way. I just followed the story line and did the quests and missions. No farming required....just play the game.

Edited for run-on.
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Old Sep 25, 2006, 08:04 PM // 20:04   #66
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Originally Posted by lacasner
I'm just angry why Arena Net can't commit to only one type of Guild Wars. Either make the lvling long and enjoyable, progressive, or make it instant lvl 20. It's as simple as that.
If only there were a way to make instant level 20 characters...
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Old Sep 25, 2006, 11:25 PM // 23:25   #67
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I like Nightfall event too, the enemies, map areas, different items to collect. Not mention the hero system (although it's boring to equip them with weapons). I have to say, this is a right step for A-Net to bring back the excitement to Guild Wars series. As for slow leveling, it's okay as long as you get different quests and missions to level you. I don't want to level by killing ton of enemies.

As for making an instant level 20 characters? That would be done through PvP, unless A-Net change it in the future where all new players starts off at level 20.
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Old Sep 26, 2006, 01:27 AM // 01:27   #68
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Quote:
Originally Posted by Overnite
Flashing news: the preview is not "a game", it's just a carefuly selected part of it, designed to make you buy the abovementioned "game". KTHXBAI
did i say preview is a game? cuz i dont remember saying that
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Old Sep 26, 2006, 02:52 AM // 02:52   #69
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On the leveling argument, here's my two cents.

I was incredibly disappointed with the lack of level 20 content in Prophecies. Just the southern Shiverpeaks and the Fire Islands. ArenaNet has constantly stated that they want to eliminate as much grinding as possible in order to get to high-end content more quickly. I loved the Factions leveling system. At the end of the tutorial, you were level 20 and ready to take on the actual game.

In Prophecies, the end-game content was the best, and in Factions everything after Shing Jea was, imo, on a nearly comparable level. If we can explore as much of that Elonian map as I think we can, then we're gonna have the same ratio of training:game content as in Factions, but both "amounts," if you will, will be larger. What I mean is that the ratio between training time and high-end time will be similar to that of Factions, but each will be longer.

If that's the case, great job Anet! Most grind has been eliminated or at least well-disguised, and it looks like we're gonna have a boatload of level 20 content anyway. What surprised me the most was that Anet succeeded in making the low-level content almost as interesting as the high-level content from the last two games. High-end content is still much more fun, but it's closer now, and if Anet can keep improving that, then I will be their loyal customer.

So yeah, this game does seem amazing. Skill quests would've been nice to see again though...Ah well. Thanks for the look, Anet, and I can't wait to see the high-level content!
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Old Sep 26, 2006, 02:59 AM // 02:59   #70
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This game is Amazing. Period.
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Old Sep 26, 2006, 03:28 AM // 03:28   #71
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Quote:
Originally Posted by Gigashadow
If only there were a way to make instant level 20 characters...
. . . Ever make a PvP character?
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Old Sep 26, 2006, 04:14 AM // 04:14   #72
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Better rpg makes for a better game

In the end all i can say is told ya so.

Now it is up to the marketing team to try to win back the pve players they lost.
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Old Sep 26, 2006, 07:41 AM // 07:41   #73
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Quote:
Originally Posted by dreamhunk
marketing team to try to win back the pve players they lost.
World Wide preview of Nightfall newbie isle is "marketing"
- and it rocked in spades for PVE
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Old Sep 26, 2006, 08:07 AM // 08:07   #74
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PvE content =/= Level grinding
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Old Sep 26, 2006, 08:50 AM // 08:50   #75
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Quote:
Originally Posted by Lord Dark Genie
I think they should get rid of the leveling crap altogether. Just start at lvl20, with 200 attribute points.

Low level content is extremely boring...
That's just dumb, wheres the adventure in that? I think working our way to level 20 is good and it gives you time to explore through out the continent and discover diffrent things. If the game were was like that it'd become really boring and people would quit, sure getting too level 20 is rather boring but atleast it'll keep you busy for some time. ^^
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Old Sep 26, 2006, 09:18 AM // 09:18   #76
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Quote:
Originally Posted by dreamhunk
Better rpg makes for a better game

In the end all i can say is told ya so.

Now it is up to the marketing team to try to win back the pve players they lost.
Oh dreamhunk, you card.

On a side note, I love everything about Nightfall that I have seen thus far--and I'm aware I said the same thing about Factions, and Prophecies as well. Fanboy? Meh. I just know a good game/series when I see one.

I rather like how they're taking a different approach with each chapter.
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Old Sep 26, 2006, 02:28 PM // 14:28   #77
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Quote:
Originally Posted by Gigashadow
If only there were a way to make instant level 20 characters...

there is Noob its called pvp why dont you stay there.
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Old Sep 26, 2006, 02:32 PM // 14:32   #78
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Quote:
Originally Posted by Overnite
Flashing news: the preview is not "a game", it's just a carefuly selected part of it, designed to make you buy the abovementioned "game". KTHXBAI
QFUT
The Factions preview looked great but what they didn't tell you was that it was placed after all the crappy bs in the beginning.
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Old Sep 26, 2006, 03:06 PM // 15:06   #79
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Leveling aside (because OBVIOUSLY many didn't go exploring enough to find high end monsters).
I think thus far I am going to really like Nightfall. I'm also very tempted to delete my Tyrian warrior just so I can remake it there. I liked how very few places had locked gates and even if they did you could get in the back if you were willing to make the trek. My brother and I spent hours exploring and only doing quests if they were right in our path. We managed to uncover almost all of the island and we had only done one mission.
Heck we didn't even know about the double xp and sunspear points until later that evening but we were doing fine as lvl 5s and lvl 12 henchies lol.
For us it was the adventure. I think thats more of what RPs are supposed to be, story and adventure!

We had great fun, thanx Anet it promises to be a lot better than Factions and that has me saving my money!
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Old Sep 26, 2006, 10:16 PM // 22:16   #80
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Quote:
Originally Posted by Doomslay
there is Noob its called pvp why dont you stay there.
That strategic usage of an ellipse indicates sarcasm. Just so you know for future reference.

Last edited by bamm bamm bamm; Sep 26, 2006 at 10:19 PM // 22:19..
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